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The Great Button Solution! | Solving Problems with Engineering | SciShow Kids

Duration: 03:52Views: 47.1KLikes: 217Date Created: Oct, 2021

Channel: SciShow Kids

Category: Education

Tags: kindergartenstrengths and weaknesseseducationhankthe fortshowlearningjessi knudsen castanedabuildingscishowscishowkidschildrenschoolscibill and webbengineering for kidskidsgreenproblem solvingcurriculumengineeringjessi knudsenhometeamworkactivitiessciencesqueaks

Description: Bill and Webb want to reach a button that is really high up on the wall, so Mister Brown teaches them how to use engineering and teamwork to make a high up button pusher! Hosted by: Anthony Brown ---------- Love SciShow Kids and want to help support it? Become a Patron on Patreon: patreon.com/scishow If you have a question for Jessi, Squeaks, and Mister Brown you can write to them here: forms.gle/SENBjH9szoLGfrRC9 ---------- Looking for SciShow elsewhere on the internet? Facebook: facebook.com/scishowkids Twitter: twitter.com/scishowkids Instagram: instagram.com/thescishow ---------- K-2 Next Generation Science Standards Science and Engineering Practices: Asking Questions and Defining Problems Disciplinary Core Ideas: ETS1.A: Defining and Delimiting Engineering Problems - A situation that people want to change or create can be approached as a problem to be solved through engineering (K-2-ETS1-1). ETS1.B: Developing Possible Solutions - Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem’s solutions to other people (K-2-ETS1-2). ETS1.C: Optimizing the Design Solution - Because there is always more than one possible solution to a problem, it is useful to compare and test designs.(K-2-E TS 1-3) Performance Expectations: K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem K-2-ETS1-3 Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs SOURCES: nationalgeographic.org/media/nasa-kids-intro-engineering Image Sources: commons.wikimedia.org/wiki/File:Wright_First_Flight_1903Dec17_(full_restore_115).jpg commons.wikimedia.org/wiki/File:WrightBrothers1900Glider.jpg commons.wikimedia.org/wiki/File:Wilbur_Wright-crop.jpg commons.wikimedia.org/wiki/File:Orville_Wright_1905-crop.jpg #scishowkids #engineering #tools #duck #education #science #elementary #learning #animation #puppet

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